Design and Development of Interactive E-Book Learning Media Using Heyzine Flipbook on Prayer Materials: A Study of Validity, Practicality, and Effectiveness

Authors

  • Intan Velia Khoirunisah STIT Bustanul 'Ulum Lampung Tengah
  • Miftahur Rohman Universitas Lampung, Indonesia

DOI:

https://doi.org/10.62448/ajpi.v2i2.177

Keywords:

Learning Media, Interactive E-Book, Heyzine Flipbook, Sholat, Islamic Education, ADDIE

Abstract

This study aims to develop interactive e-book learning media based on Heyzine Flipbook on prayer materials and to examine its validity, practicality, and effectiveness. The research employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Expert validation results indicated that the media was categorized as highly valid. Practicality testing through teacher and student responses demonstrated that the media was highly practical. Furthermore, the effectiveness test based on learning outcomes showed a significant improvement, indicating that the media was effective in Islamic Religious Education learning. Therefore, Heyzine Flipbook can serve as an innovative alternative medium to enhance students’ understanding and skills in performing prayer.

References

Alqahtani, A. Y., & Rajkhan, A. A. (2020). E-learning critical success factors during the COVID-19 pandemic: A comprehensive analysis of e-learning managerial perspectives. Education Sciences, 10(9), 216. https://doi.org/10.3390/educsci10090216

Andrew, F. (2020). Pengembangan media pembelajaran. Medan: Yayasan Kita Menulis.

Arifin, S., & Herman, T. (2018). The use of interactive multimedia to improve mathematics learning outcomes of elementary school students. Journal of Physics: Conference Series, 1132(1), 012046. https://doi.org/10.1088/1742-6596/1132/1/012046

Ashari, L. S., & Puspasari, D. (2024). Pengembangan e-modul berbasis Heyzine Flipbook pada mata pelajaran Otomatisasi Humas dan Keprotokolan di SMKN 2 Buduran Sidoarjo. Journal of Social Science Research, 4(1), 2568.

Asrial, Syahrial, Kurniawan, D. A., Chan, F., & Septiasari, R. (2019). Multimedia innovation 4.0 in education: E-modul ethnoconstructivism. Universal Journal of Educational Research, 7(10), 2098–2107. https://doi.org/10.13189/ujer.2019.071007

Azzahra, P. T., Asbari, M., & Nugroho, D. E. (2024). Urgensi peran generasi muda dalam meningkatkan pendidikan berkualitas. Journal of Information Systems and Management (JISMA), 3(1), 90–92.

Azizah, N., & Suryani, N. (2020). The effectiveness of digital flipbook media in improving learning outcomes in history subjects. International Journal of Emerging Technologies in Learning (iJET), 15(19), 95–110. https://doi.org/10.3991/ijet.v15i19.14933

Fauzan, M., & Arifin, M. (2021). The development of interactive digital teaching materials using flipbook maker to support online learning. Jurnal Pendidikan Indonesia, 10(2), 303–314. https://doi.org/10.23887/jpi-undiksha.v10i2.28992

Firdaus, N. N., & Harsiwi, N. E. (2024). Analisis anak berkebutuhan khusus serta kendala di SLB Negeri Keleyan Bangkalan. Multidisciplinary Indonesian Center Journal (MICJO), 1(3), 1460–1468.

Junaidi, J. (2019). Peran media pembelajaran dalam proses belajar mengajar. Diklat Review: Jurnal Manajemen Pendidikan dan Pelatihan, 3(1), 45–56. https://doi.org/10.35446/diklatreview.v3i1.349

Kurniawati, N., & Lestari, A. (2022). Development of digital learning media using flipbook applications to improve students’ motivation. Jurnal Ilmiah Pendidikan, 9(1), 55–63.

Pratama, R., & Setyaningrum, W. (2018). The development of interactive mathematics learning media based on flipbook. Infinity Journal, 7(2), 109–122. https://doi.org/10.22460/infinity.v7i2.p109-122

Putri, R. D., & Nugroho, Y. (2021). Development of flipbook-based e-modules to improve students’ learning outcomes in science. Jurnal Pendidikan Sains Indonesia, 9(1), 31–40. https://doi.org/10.24815/jpsi.v9i1.18205

Rahmawati, I., & Utami, R. (2022). Effectiveness of flipbook-based digital teaching materials on students’ critical thinking skills. Journal of Education Technology, 6(2), 200–208. https://doi.org/10.23887/jet.v6i2.43819

Riyadi, B. (2015). Pengembangan media pembelajaran fisika berbasis Kvisoft Flipbook Maker yang merujuk pada nilai-nilai keislaman di Perguruan Tinggi Negeri Bandar Lampung. Skripsi, Fakultas Tarbiyah dan Keguruan.

Saputri, A. L. M. (2024). Pengembangan modul digital berbasis Flipbook Maker pada mata pelajaran Akidah Akhlak kelas VII di MTsN Berau. Jurnal Ilmiah Edunomika, 8(1).

Sohibun, S., & Ade, F. Y. (2017). Pengembangan media pembelajaran berbasis virtual class berbantuan Google Drive. Tadris: Jurnal Keguruan dan Ilmu Tarbiyah, 2(2), 121–129.

Suarsana, I. M., & Mahayukti, G. A. (2017). Development of e-learning flipbook with problem-based learning model to improve critical thinking ability of students. International Journal of Education and Research, 5(10), 107–118.

Sugiono. (2016). Metode penelitian pendidikan: Pendekatan kualitatif, kuantitatif, dan R&D. Bandung: Alfabeta.

Sugiyono, S. (2018). Metode penelitian pendidikan: Pendekatan kualitatif, kuantitatif, dan R&D (4th ed.). Bandung: Alfabeta.

Yuliani, H., & Rahmat, A. (2019). The effect of interactive e-book based on flipbook maker on students’ learning motivation. Jurnal Pendidikan Biologi Indonesia, 5(2), 209–218. https://doi.org/10.22219/jpbi.v5i2.8295

Downloads

Published

2025-09-22

How to Cite

Velia Khoirunisah, I., & Rohman, M. (2025). Design and Development of Interactive E-Book Learning Media Using Heyzine Flipbook on Prayer Materials: A Study of Validity, Practicality, and Effectiveness. Al-Bustan: Jurnal Pendidikan Islam, 2(2), 187–200. https://doi.org/10.62448/ajpi.v2i2.177